Paladins
* Auras will now persist through death and affect a 40 yard radius.
* Blessing of Kings is now trainable at level 20. Removed from talent trees.
* Divine Plea can once again be dispelled.
* Exorcism: Now can be used on any target and has a 100% chance to be a critical strike when used on Undead and Demons.
* Hand of Sacrifice: The damage transferred by this ability is now capped by the paladin’s health.
* Forbearance reduced to a 2-minute duration.
* Sacred Shield: This effect cannot be cast on more than one friendly target at a time.
* Shield of Righteousness: Base damage and scaling factor increased by 30%.
* Spiritual Attunement: Removed from trainers. It is now available deep in the Protection tree for 2 ranks at 5/10%.
* Talents
o Holy
+ Aura Mastery: Now grants anyone affected by Concentration Aura immunity from Interrupt and Silence mechanics, and increases the effectiveness of all other auras by 100%. Lasts 10 seconds. 2-minute cooldown.
+ Blessed Hands: Now reduces mana cost of Hand of Freedom, Sacrifice and Salvation by 15/30%, and improves the effectiveness of Hand of Salvation by 50/100% and Hand of Sacrifice by an additional 5/10%. Moved to tier-4.
+ Enlightened Judgements: No longer increases the range of Judgement of Justice. Moved to tier-10.
+ Improved Concentration Aura: The resistance to Silence and Interrupt mechanics granted by this talent now becomes active when any Aura is used, not just Concentration Aura.
+ Infusion of Light: Now increases the critical chance of your next Holy Light by 10/20% instead of reducing cast time. Moved to tier-10.
+ Judgements of the Pure moved to tier-9.
+ Pure of Heart: Now reduces duration of all curse, disease, and poison effects by 15/30%.
+ Purifying Power: Now reduces the cooldowns of Exorcism and Holy Wrath by 17/33% instead of increasing critical strike chance.
+ Sacred Cleansing moved to tier-8.
o Protection
+ Ardent Defender: Reduced to 3 ranks for 10/20/30%.
+ Avenger’s Shield: Base damage and scaling factor increased by 30%.
+ Blessing of Sanctuary: Now only grants mana on dodge/parry/block. In addition, will only grant mana if that is the active power type of the friendly target (Bears and Cats won’t gain mana).
+ Improved Devotion Aura: The additional healing granted by this talent now becomes active when any Aura is used, not just Devotion Aura.
+ Divine Guardian: Now increases the effectiveness of Divine Sacrifice by an additional 5/10%, and increases the duration of Sacred Shield by 50/100% and the amount absorbed by 10/20%.
+ Divine Protection: Cooldown reduced to 3 minutes.
+ New Talent: Divine Sacrifice: Causes all party/raid members affected by one of the paladin’s auras to transfer 30% of all damage taken to the paladin (maximum of 150% of the paladin’s max health). Lasts 10 seconds. 2-minute cooldown.
+ New Talent: Divinity: Increases healing done by and to you by 1/2/3/4/5% (tier-1).
+ Guarded by the Light: Now makes Divine Plea 50/100% less likely to be dispelled.
+ Improved Hammer of Justice: Reduced to 2 ranks for 10/20-second cooldown reduction.
+ Holy Shield: Base damage and scaling factor increased by 30%.
+ Judgements of the Just: Now also reduces the cooldown of Hammer of Justice by 10/20 seconds, and increases the duration of the Seal of Justice stun effect by .5/1 second.
+ One-Handed Weapon Specialization: Reduced to 3 ranks for 4/7/10%.
+ Sacred Duty rank 1 now increases stamina by 4%.
+ Shield of the Templar: No longer increases the damage done by Holy Shield, Avenger’s Shield, and Shield of Righteousness. Now grants 33/66/100% chance to silence your Avenger’s Shield targets for 3 seconds.
o Retribution
+ Benediction now affects Hand of Reckoning.
+ Divine Purpose: Moved to Improved Retribution Aura’s position.
+ Fanaticism reduced to 3 ranks for 6/12/18% bonus and 10/20/30% threat reduction.
+ Repentance no longer resets the paladin's melee swing timer.
+ Improved Retribution Aura: This talent has been removed.
+ Righteous Vengeance reduced to 3 ranks for 10/20/30%. The damage done by this talent no longer receives modifications from effects that increase or decrease damage done by a percentage.
+ Sanctified Retribution: The bonus to damage done granted by this talent now becomes active when any Aura is used, not just Retribution Aura.
+ Sanctified Seals: Renamed Sanctity of Battle. Now also increases damage done by Exorcism and Crusader Strike by 5/10/15%.
+ Swift Retribution: Now grants its haste bonus while any aura is active.